REVIEW
The 3DS has received a significant graphical power boost, too. We saw a remake of PS2 hit title Metal Gear Solid 3: Snake Eater running on it and, even in its early form, it looked far superior to the PS2 original. Graphically, 3DS will easily surpass the PSP.
Another demo – an arcade flight game called Pilotwings Resort – showed off the incredible depth you can get from a screen so small. As you fly around the 3D environment in a plane the ground below looks physically far away, while nearby objects and your plane stood out.
It made it easier to make acute judgments in the game, too. Flying through hoops or under bridges felt easier to accomplish just because you're armed with depth perception like in real life.
3D is just one of this little gadget's many clever tricks. Inside the box comes a gyroscope and accelerometer sensors, which means the system will be able to detect both tilting and positional movement – just like the Wii Remote.
This adds huge possibilities for new gameplay in the games for 3DS. Nintendo said, for example, that in a first person shooter players would simply be able to move the DS around them to control their view in-game and look around the environment. Can you imagine what that would be like when combined with the 3D visuals? Mind boggling.
The 3DS also has enhanced wireless communication features that will automatically seek out and communicate with other 3DS units, allowing you to trade information such as scores or items with other players. The current DS has a similar feature, but for it to work you have to leave the game in the system and running in a special communication mode.
The chances of you coming into range with another player running the same game in wireless mode were close to nil. But the 3DS will seek other units and exchange data for all of the games you own at once without the need to be running any of particular game at all.
Nintendo 3DS hardware
On the outer casing of the DS are two camera lenses around two inches from each other. This appears strange, but it actually lets you take photos in full 3D (at 640x480 resolution) and what a compelling feature that is. Although it wasn't in the version of the hardware we used, expect the final retail 3DS to let you edit these photos in different ways, and record video, too.
Even more impressive, though, was an augmented reality demonstration which saw the 3DS recognize a Nintendo sticker placed on the table in front of us and, on screen, made a 3D dragon appear there. You can move the 3DS around to see (and shoot) the dragon from any angle you want, as though it were actually there.
There's a third camera on the inside of the console, which will take 2D photos, but will also feature in games. In the Nintendogs + Cats demo, you could tilt your head to the side and the on-screen puppy would to the same. Nintendo says it's working on face recognition tech so, eventually the games will know who you are the moment you pick up the 3DS.
Looking more closely at the hardware, the DS has a 3D slider on the right of the upper screen which, almost like a volume slider, lets you set the level of 3D depth it displays or turn it off completely to render games in 2D.
On the lower half of the machine, the 'Slide Pad' provides analogue control which, we can tell you now, is far more usable and comfortable than the PSP's analogue stub. Its large size fits your thumb perfectly and its enclave surface means your finger doesn't slide off.
The D-pad and face buttons are all exactly the same as the current DSi – perfectly responsive and nicely clicky. The Start and Select buttons are joined by a new 'Home' button, all three running on a strip below the bottom screen.
The SD Card slot remains, which will let you expand the memory of the unit. Nintendo didn't reveal how much internal memory the system will have. Games will come on carts of a size indistinguishable from the current DS.
Another demo – an arcade flight game called Pilotwings Resort – showed off the incredible depth you can get from a screen so small. As you fly around the 3D environment in a plane the ground below looks physically far away, while nearby objects and your plane stood out.
It made it easier to make acute judgments in the game, too. Flying through hoops or under bridges felt easier to accomplish just because you're armed with depth perception like in real life.
3D is just one of this little gadget's many clever tricks. Inside the box comes a gyroscope and accelerometer sensors, which means the system will be able to detect both tilting and positional movement – just like the Wii Remote.
This adds huge possibilities for new gameplay in the games for 3DS. Nintendo said, for example, that in a first person shooter players would simply be able to move the DS around them to control their view in-game and look around the environment. Can you imagine what that would be like when combined with the 3D visuals? Mind boggling.
The 3DS also has enhanced wireless communication features that will automatically seek out and communicate with other 3DS units, allowing you to trade information such as scores or items with other players. The current DS has a similar feature, but for it to work you have to leave the game in the system and running in a special communication mode.
The chances of you coming into range with another player running the same game in wireless mode were close to nil. But the 3DS will seek other units and exchange data for all of the games you own at once without the need to be running any of particular game at all.
Nintendo 3DS hardware
On the outer casing of the DS are two camera lenses around two inches from each other. This appears strange, but it actually lets you take photos in full 3D (at 640x480 resolution) and what a compelling feature that is. Although it wasn't in the version of the hardware we used, expect the final retail 3DS to let you edit these photos in different ways, and record video, too.
Even more impressive, though, was an augmented reality demonstration which saw the 3DS recognize a Nintendo sticker placed on the table in front of us and, on screen, made a 3D dragon appear there. You can move the 3DS around to see (and shoot) the dragon from any angle you want, as though it were actually there.
There's a third camera on the inside of the console, which will take 2D photos, but will also feature in games. In the Nintendogs + Cats demo, you could tilt your head to the side and the on-screen puppy would to the same. Nintendo says it's working on face recognition tech so, eventually the games will know who you are the moment you pick up the 3DS.
Looking more closely at the hardware, the DS has a 3D slider on the right of the upper screen which, almost like a volume slider, lets you set the level of 3D depth it displays or turn it off completely to render games in 2D.
On the lower half of the machine, the 'Slide Pad' provides analogue control which, we can tell you now, is far more usable and comfortable than the PSP's analogue stub. Its large size fits your thumb perfectly and its enclave surface means your finger doesn't slide off.
The D-pad and face buttons are all exactly the same as the current DSi – perfectly responsive and nicely clicky. The Start and Select buttons are joined by a new 'Home' button, all three running on a strip below the bottom screen.
The SD Card slot remains, which will let you expand the memory of the unit. Nintendo didn't reveal how much internal memory the system will have. Games will come on carts of a size indistinguishable from the current DS.
Review by techrader.com
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